We wanted to give everyone a quick update on the progress of Acceleration of SUGURI 2, as well as post some yummy new screenshots! We’re very excited to see the features clicking into place one by one.
This is the first official look into our new multiplayer options!
At this moment, the lobbies support 8 players. The players can freely challenge each other to matches, or use “Auto-Battle” to set themselves ready to battle anyone who challenges them. There are also various new additions on this screen, including avatar support, country and connection quality display, and reworked match options.
You can see the results of considerable effort on the character selection screen, in the modest form of an input delay setting. This lets you adjust your input delay to desired smoothness at any latency. Optimal delay is set automatically, and suggested range is color coded. We’ve had very good results with the solution in internal testing so far!
Kae shares some bonus words of wisdom! You can click on any of the screenshots for full 1920×1080 size. The Steam store page has also been updated with the new screenshots.
Two more bonus shots!
There are still a few major features missing, such as a list of active lobbies, but we’re confident the multiplayer beta won’t be far now!
We’ve been making some good progress with Acceleration of SUGURI 2 recently, and I wanted to share with you some of the fruits of our labor – the first HD screenshots!
That’s right, the Steam release of AoS2 will support Full HD resolutions and beyond.
Battle of the midgets – click on the image for full size.
Two cool women – click on the image for full size.
Hime wants you – click on the image for full size.
The multiplayer already works through Steam, in a basic form. Once we’ve finished upgrading the graphics and the multiplayer’s at a reasonable point in internal testing, we plan to have a public BETA for it on Steam. The framework for that is already prepared. We hope to have more details for you about that soon!
Look forward to accelerating!