The X Factor

Recent 99 Spirits reviews of note:

75/100 “Though not a flawless experience, 99 Spirits manages nonetheless to be a strangely addictive JRPG” – IdieGameMagazine

Says the 99 Spirits review of the Indie Game Magazine. If you haven’t yet, you can read it fully at: http://www.indiegamemag.com/99-spirits-review/

Indie Game Magazine

Just as I am always after a unique storyline in a game, I am always searching for something unique in terms of gameplay and 99 Spirits has given that box a BIG tick.” – The Otaku’s Study

Is what the Otaku’s Study says on their review, which can be found at: http://www.otakustudy.com/2013/06/sams-quest-for-something-different-1-99-spirits-from-fruitbat-factory/

The Otaku's Study

Without a shadow of doubt, 99 Spirits is one of the most imaginative and accomplished indie games on the market.” – True PC Gaming

Is True PC Gaming’s take on the subject in their article: http://truepcgaming.com/2013/05/31/99-spirits-review/

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Mixing the puzzle and RPG genre along with some anime themed influences, 99 Spirits became an absorbing and addicting title that was nearly impossible for me to put down for too long.” – Moonlitasteria

Adds Moonlitasteria in our flury of 99 Spirits reviews, available at: http://moonlitasteria.wordpress.com/2013/06/01/indie-game-impressions-99-spirits/

Moonlit Asteria

After the successful launch of 99 Spirits we haven’t been idle either. We are looking forward to announcing full details soon, but at the moment we can say that our plans for this year include three new game projects, and a cool extra on top of that.

Game Project #1 – not really a secret. If you’ve followed our earlier events you should already know what it is. 2013 release planned.

Game Project #2 – an unannounced license. It’s looking quite fun so far. Planning for a 2013 release.

Game Project #3 – something most of you can guess, something a lot of you have asked for. 2013 release…? We’ll see.

The Extra – This is something we’ve had several requests towards, so why not, we figured. It’s a lot of work setting up, but will be a big thing for us if it works out.

Look forward to more news!

99 Spirits of True PC Gaming

Last weekend had the pleasure to be interviewed by Adam Ames from True PC Gaming.

It ended up a long and fruitful talk, so if you want to read more about our work on 99 Spirits, head on over to http://truepcgaming.com/2013/05/15/trial-and-error-99-spirits-interview/ and give it a read!

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We have been sending review copies of 99 Spirits around for the past week or two – if you haven’t gotten one but would like to review the game, just shoot us a message.

Our current status is such that the game is fully in order and we are preparing the gold master to give to our distributors this weekend.

Almost all IndieGoGo goods have also been produced, save for the game discs for the special collector’s edition, which of course will get the release version of the game. We will ship all of them together when they’re ready.

Human Tanks, Charge!

The day has come. The troops stand prepared. Are you ready?

War of the Human Tanks is now officially out.

The first pre-orderers have probably begun playing the game already, and we’re hoping they’ll have a jolly good time of it.

Release

To celebrate the launch of our first title, we’re having a 10% launch week discount campaign. Go grab yours at the nearest (hah!) digital retailer!

In additional news, Green Man Gaming came through today, and you can now find War of the Human Tanks listed there as well, in addition to Desura, GamersGate and Indievania!

The reviews are still coming in. Clark A. at Digitally Downloaded gave War of the Human Tanks 3.5/5:

“It’s absolutely a worthy title in its own right. The character banter is thoroughly entertaining, augmented by solid combat.”

But don’t just take his word for it when you can check out the free demo featuring first 5 full episodes of the game.

“Fun, Fast, Intense Action”

Just three days away from release. It’s starting to almost feel real.

Angie (@9aia) surprised us with another smiting illustration of Liselotte from War of the Human Tanks.

Liselotte is clearly worrying about all the things that could and probably will go wrong.
Stay strong, Liselotte!

We also received a new review by Matthew Kim at Twinfinite, from whence this post’s tagline comes.

“If you’re a military buff with a thing for anime then you’ll definitely be interested in War of the Human Tanks.”

Liselotte recommends reading the full review here.

Favorite Tanks

Today we decided to take a break from translating the game and conduct a survey to see what people like best about War of the Human Tanks, instead. Here are some responses from random passersby (names have been altered to respect their privacy):

J*kke
For me, the twisted humor in War of the Human Tanks really hits the spot. I instantly fell in love with the name of the game – I mean, human tanks, anyone? The rest didn’t disappoint once I played it, either. Using Shock Tanks to carry self-destructing messages? Rewarding the pitiable tanks with cola for a bloody battle? Protagonist’s complete disregard for orderly behavior? I absolutely love it. There’s nary an episode that hasn’t managed to wring at the very least a wry grin out of me. Since most of my time is spent working on the script, I can very much appreciate the humor in it.
And I must add, Heshiko‘s distressed face is especially cute… if you know what I mean!


O*han
I don’t know if you ever played the game Battleship but the way you make blind shots while trying to guess at the enemy’s location in Human Tanks reminds me of Battleship in a positive way, especially when you are dealing with units larger than a single hex.

I also love customizing my units and how this changes the whole experience, oftentimes in funny ways. For example, I have this Hikari model tank that hits an immense area when she attacks with the Shooting Area +1 module I had her equip. I also wanted her to be fast, so I equipped her second slot with a Modem, increasing her speed by one. But because her range isn’t long enough to compensate, whenever she fires she hits herself as well. Luckily she occupies four hexes, so she won’t kill herself if I’m careful, but she’s also helping the enemy take her down making this a double edged sword, a very silly one at that.

Y*shifumi
This game is stupid! I can’t get any work done because I just keep playing it. It’s horrible!!

T*ny
I’ve had a blast with the game’s story. The supposed seriousness of warfare is contradicted by the wacky antics of the 4th Armored Corps in such an innocuous manner one can’t help but laugh. The scenario’s has just the right balance between battles and dialogue to constantly keep me entertained. Oh, and the soundtrack always gets me rockin’ along!

M*ry
Theres something really satisfying about the battle preparation in WOHT, spending supplies to upgrade and assemble my human tanks, then strategically deploying them on the battlefield. I spend a good chunk of my time when I play the game just thinking about my strategy, considering my options, and putting together my personalized army for each battle.