[Video Game/Visual Novel Review] Lionheart

Another insightful review from Moonlitasteria, this time for our new RPG release Lionheart!

Moonlitasteria

With 2017 already fulfilling its unspoken promise of delivering a deluge of delectable games I will probably never be able to finish, it does become difficult to limit my commitment or even outright pass up on a particularly interesting find. Smaller projects especially seem to have this hold on me. Lionheart, a visual novel/RPG hybrid developed by doujin circle Shiisanmei is a fine example of one that is engaging, but a joy to come back to between play sessions. Players take on the role of Leon, a young man dreaming to be adventurer. After a chance meeting with a young woman named Maria, she enlisted his unique abilities to explore the Magic Labyrinth, “Libra Corridor.”

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Tokyo Game Show 2016 Guest Schedule

Hello everyone!
With Tokyo Game Show 2016 (September 15-18.) rapidly approaching, we’re happy to announce the final list of guest appearances at our booth. The full list of guests includes Yakiniku Banzai, Orange Juice, LIFE0, Tazigen Clock, Inu to Neko, Muzintou and Shiisanmei!

timetable

You can meet representatives of the circles at our booth, 7-N01 at the above times. Our star guest, Poppo, will also be giving signatures whenever she’s not out and about.

Poppo_TGS

We also have some super limited badges from various games available at our booth, for those quick enough to visit us each day.

TGS Badges

Hope to see you there!

Free Bonus Map Pack live now

Upon launching War of the Human Tanks on Steam, we asked players to design a new map to be added in celebration.

Out of the submitted designs, three unique designs were chosen to be further polished and created.

Legend of the Three Maps

We are now happy to announce version 1.10 of War of the Human Tanks, which includes three all-new maps under Free Battle:

Hellish Infrastructure” – fight your way through claustrophobic corridors with enemies all around. Survive till the end for a handy little bonus (Unlocks after Episode 7.)

Outpost” – A head-on collision with a difficult enemy force and multiple paths of approach. The enemies here really pack a punch. (Unlocks after episode 11.)

Ambushed” – a gauntlet style map with limited deployment and an overwhelming enemy.  Can you take the heat? (Unlocks after Episode 7.)

The maps are balanced to be hard but beatable on first playthrough, and will be unlocked by playing their respective episodes, or if you are already past that point, by progressing to the next episode from where you are. The patch also includes minor tooltip fixes.

In celebration, we are knocking 25% off the price of War of the Human Tanks – Imperial Edition for 10 days!

The Devil’s in the Details

A while back we started working on 100% Orange Juice’s Steam features. It all started with adding achievements.

Tony, our programmer, is head over heels for Steam API, so after that he started getting some weird ideas.

The game’s entire multiplayer system has been reworked now to use Steam’s servers and a lobby system. It’s already fully playable, and supports many features we didn’t dare wish for before, such as player timeouts, leaving the lobby and rejoining it. Tony’s working on the lobbies now, and we’re discussing a possible system for multiplayer levels and perks. We’ll have to see how feasible that is to add.

At some point someone got the bright idea to bring 100% Orange Juice up to HD resolution as well. So now we’re doing that too.

For reference, this is where we started from:

100% Orange Juice sample screen

100% Orange Juice default screen (click for full size)

The screen’s considerably less cramped at 720p, and the cards started to stand out as just a bit small and unclear for their purpose.

Now that we had more space available, we tried rendering the cards in higher resolution also, and the difference is quite amazing.

This is where we are now:

100% Orange Juice 720p

100% Orange Juice in 720p, and cards rendered in higher resolution (click for full size)

Please don’t give us any more ideas.

99 Spirits Unleashed!

Our second title, 99 Spirits, has just made its worldwide English release. Released in Japan Fall 2012, the first RPG produced by the Japanese indie game circle TORaIKI, 99 Spirits was the recipient of the December 2012 Indie Dev Grant, and raised 252% of target funds in a successful crowdfunding drive on IndieGoGo.

You can now join Hanabusa on her eventful journey to destroy the evil spirits.

We want to extend our heartfelt thanks to everyone who’s supported us along the way.
May you enjoy the game!

A big shout out also goes out to TORaIKI who’s cooperated with us closely through the entire localization process to make the English release the best it can be, and patiently dealt with our countless requests.

Thank you very much!

99 Spirits Cover

We are celebrating the release with a 10% discount for two weeks (until 14.6.).
Moreover, we have updated the homepage with game guides and a music section, check them out!

Still haven’t played the game? The Demo is free and just a click away, what are you waiting for?

If you like the game, don’t forget to share the love on our Steam Greenlight page.

If you’d like to see 99 Spirits on GOG.com, please vote for it on the wishlist.