The Devil’s in the Details

A while back we started working on 100% Orange Juice’s Steam features. It all started with adding achievements.

Tony, our programmer, is head over heels for Steam API, so after that he started getting some weird ideas.

The game’s entire multiplayer system has been reworked now to use Steam’s servers and a lobby system. It’s already fully playable, and supports many features we didn’t dare wish for before, such as player timeouts, leaving the lobby and rejoining it. Tony’s working on the lobbies now, and we’re discussing a possible system for multiplayer levels and perks. We’ll have to see how feasible that is to add.

At some point someone got the bright idea to bring 100% Orange Juice up to HD resolution as well. So now we’re doing that too.

For reference, this is where we started from:

100% Orange Juice sample screen

100% Orange Juice default screen (click for full size)

The screen’s considerably less cramped at 720p, and the cards started to stand out as just a bit small and unclear for their purpose.

Now that we had more space available, we tried rendering the cards in higher resolution also, and the difference is quite amazing.

This is where we are now:

100% Orange Juice 720p

100% Orange Juice in 720p, and cards rendered in higher resolution (click for full size)

Please don’t give us any more ideas.

100% Orange Juice

I realize that we’ve kept pretty quiet after our previous release. It’s the holiday season and all, you know?

That doesn’t mean we haven’t been doing anything though. In fact, it’s time we revealed our next localization project.

And it’s coming out… today. In fact, it’s already out.

But don’t tell anyone.

We’ve had a pretty furious go at this one, the project was so fun we ended up putting the less essential things like social media, sunlight and our mortal coils aside for a while.

Ozhan‘s trying to tell me the reason for our silence was that it’s an exclusive release, top-secret hush-hush, but I’m somehow not convinced.

Anyway, the game. I’m sure you want to hear about the game!

100% Orange Juice is developed by Orange_Juice, whom you may be familiar with from games like Acceleration of Suguri and Flying Red Barrel: Diary of a Little Aviator. It’s an all-stars board game featuring characters from Orange_Juice‘s other games (including the aforementioned). Oh, and beautiful cards to collect.

100% Orange Juice contains 4 single-player campaigns, and I clocked over 40 hours playing through them (though it might just say something about my board game skills.)

The game is totally hilarious and we had a blast with the story.

It also includes multiplayer support for up to 4 players, which is a rather rare and delightful feature to come across. We’ve actually spent most of the past week improving the Netplay code to make it easier for people to enjoy the game with their friends. You can find an in-depth guide explaining the multiplayer system here. Big shout out to our coder Tony for all the work put into the code.

I could write a fair bit about the gameplay, but why not just watch the gameplay trailer instead.

Oh right, did I say the game is out today?

That’s right, you can get it exclusively through Indie Royale super cheap, so be sure to show some support for Orange_Juice‘s funky games. Available as long as the bundle lasts (for the time being).

Make sure to drop a comment on Steam Greenlight (where we launched simultaneously) too! All games purchased through Indie Royale will get a Steam key when 100% Orange Juice is Greenlit!

Let the party begin!