The Devil’s in the Details

A while back we started working on 100% Orange Juice’s Steam features. It all started with adding achievements.

Tony, our programmer, is head over heels for Steam API, so after that he started getting some weird ideas.

The game’s entire multiplayer system has been reworked now to use Steam’s servers and a lobby system. It’s already fully playable, and supports many features we didn’t dare wish for before, such as player timeouts, leaving the lobby and rejoining it. Tony’s working on the lobbies now, and we’re discussing a possible system for multiplayer levels and perks. We’ll have to see how feasible that is to add.

At some point someone got the bright idea to bring 100% Orange Juice up to HD resolution as well. So now we’re doing that too.

For reference, this is where we started from:

100% Orange Juice sample screen

100% Orange Juice default screen (click for full size)

The screen’s considerably less cramped at 720p, and the cards started to stand out as just a bit small and unclear for their purpose.

Now that we had more space available, we tried rendering the cards in higher resolution also, and the difference is quite amazing.

This is where we are now:

100% Orange Juice 720p

100% Orange Juice in 720p, and cards rendered in higher resolution (click for full size)

Please don’t give us any more ideas.

9 thoughts on “The Devil’s in the Details

  1. Five cards?!? Am I missing something, or is these some secret to going above four without having to dump cards?

  2. “Please don’t give us any more ideas” Sorry but I’m gonna have to ask for hotseat please 😛

    BUT

    in all seriousness, thank you for these updates. An improvement to the multiplayer will mean I can get my friends to give this game another chance and that I have more opportunities to play it. 100% cool stuff I am 125% grateful.

    • We’re still figuring out the limits of what we can do with the lobbies. Can’t promise one, but we’ll see.

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