September 10, 2015– Independent game publisher Fruitbat Factory is proud to announce POMERA Studios’ mystery visual novel Magical Eyes – Red is for Anguish. The game will be released on Steam for Windows PC this winter.
Magical Eyes – Red is for Anguish is a thrilling mystery story revolving around a series of unfathomable incidents in a town, brought to life with gorgeous artwork.
“I was in love the moment I saw the artwork, even before seeing the opening animation. I had to play this game and after reading more about it, we couldn’t resist bringing it to worldwide audiences.” says Ozhan Sen, Art Lead.
In the middle of the night on a certain day of April 201X, the right arm of the owner of a general store is chopped off in the backyard of his own store. Even though he claims that the perpetrator is a ‘doll’ that was kept in the store, his words carry little weight due to the lack of other witnesses.
The doll and the detached arm are gone from the scene of crime.
“Like a light too strong may burn out one’s retinas, so too can supernatural entities be toxic to humans.
Even should they take on the invisible form of one’s emotions.”
This is a mystery story about bizarre incidents unfolding around a town, intermingled with a complicated mixture of human intentions.
Steam Release Information
The Steam release of Magical Eyes – Red is for Anguish will include Steam Trading Cards, Achievements, Cloud support and other Steam features. The game’s opening and first screenshots can be viewed on the Steam page.
“I’m excited that we have a chance to bring Red is for Anguish onto Steam. So much love has gone into making this amazing game, and it really shows. Fans of mystery won’t be disappointed!” adds Jakke Elonen, Project Lead.
For more information, business enquiries and to be included in the press release and review mailing lists, contact Fruitbat Factory at firstname.lastname@example.org.
About POMERA Studios
Developer of original Japanese version (Homepage)
POMERA Studios is an independent Japanese game developer. They create games with the policy of leaving players smiling.