Mid-game Joins

Bad Pudding

100% Orange Juice v1.4 “Bad Pudding” live

-Spectator Mode added. 4 Players may now spectate a game.
– Games in progress are now visible in lobby list, marked with a turning gear icon.
– Mid-game Join enabled. Players may join a game in progress from the lobby list. They will join as spectators.
– Spectators can send a request to game host to take control of a free CPU slot (2 minute timer).
– Unit roll animations have been slowed down at higher game speeds.

+ Balance and bug fixes

Version 1.3.2. Out – Bosses Unleashed

100% Orange Juice patch 1.3.2.

Version 1.3.2 of 100% Orange Juice is now out.
The most notable change is the addition of playable versions of the bosses having been made available for unlock: the Store Manager, Boss Robot and Flying Castle.

Balance changes:
– Kai’s HP has been reduced from 5 to 4, bringing him to default stat distribution
– Fernet’s Hyper card now gives 15 stars on every KO (meaning 2 KOs will null the cost, and a third will gain her +15 stars)

+Bug fixes.

Version 1.3 “Saki’s Cookie” Now Live

Saki's Cookie

Key features:

  • Full HD support (now supports up to 1900×1200 resolution).
  • Lobby options can now be changed within the lobby.
  • Players in a lobby now see a ‘Joining’ graphic on players who are connecting
  • Clients now must click READY for the host to be able to start the game.
  • The four starting characters can now be immediately used in Multiplayer.
  • Aru has received an additional +1 Evasion, for +2 total.
  • Poppo now wins more gamesHappy hunting!

100% Orange Juice Demo out!

l9nxvatn

A playable demo is now available for 100% Orange Juice on Steam. Download it on the store page to check what the buzz is all about!

Meanwhile we have made several updates to the game since the release on May 16th, short list:

– Balance: The final Wins Norma now requires 14 wins.
– Balance: Bonus panel stars gain is now capped at 3 * dice roll.
– Added a confirmation dialog on exiting lobby.
– Now properly checks version compatibility between lobby owner and joining
– Lobby list now has a button leading to the official group chat.
– Tomomo allow option in lobby creation now defaults to No.
– Game Boards can now be bought in shop as alternative to unlocking them through Campaign.
– The player’s currently selected Norma is now indicated with a yellow highlight.
– The game now remembers your last picked unit and defaults to it.

…Plus various bug fixes.

The Devil’s in the Details

A while back we started working on 100% Orange Juice’s Steam features. It all started with adding achievements.

Tony, our programmer, is head over heels for Steam API, so after that he started getting some weird ideas.

The game’s entire multiplayer system has been reworked now to use Steam’s servers and a lobby system. It’s already fully playable, and supports many features we didn’t dare wish for before, such as player timeouts, leaving the lobby and rejoining it. Tony’s working on the lobbies now, and we’re discussing a possible system for multiplayer levels and perks. We’ll have to see how feasible that is to add.

At some point someone got the bright idea to bring 100% Orange Juice up to HD resolution as well. So now we’re doing that too.

For reference, this is where we started from:

100% Orange Juice sample screen

100% Orange Juice default screen (click for full size)

The screen’s considerably less cramped at 720p, and the cards started to stand out as just a bit small and unclear for their purpose.

Now that we had more space available, we tried rendering the cards in higher resolution also, and the difference is quite amazing.

This is where we are now:

100% Orange Juice 720p

100% Orange Juice in 720p, and cards rendered in higher resolution (click for full size)

Please don’t give us any more ideas.

Human Tanks on Steam & Contest

Human Tanks have now entered their new hangar on Steam, and are happily enjoying barley tea together.

There’s a -10% release discount on War of the Human Tanks, as well as two new packages available on Steam.

Sound of the Human Tanks DLC, priced $9.99 contains all of Sound of the Human Tanks I,II and III, for 90 tracks of funky game music from War of the Human Tanks and Human Tanks: Alter.

A further Imperial Edition comes priced at $16.99, and contains the game as well as the music collection.

WotHT Banner 001

The game is fully armed with new Steam features, including:

  • 61 Achievements
  • Steam Cloud
  • Stats and Leaderboards
  • Steam Trading Cards

To celebrate the release, we are announcing a map design contest for War of the Human Tanks.

The goal of the contest is to design a new bonus map for War of the Human Tanks. The design can be as detailed as you want it to be, as long as it adheres to the physical limitations of the game (maximum map size is 17*17 octagons, which can be passable or non-passable), graphical or a written concept, and designed for any difficulty level – up to you! We’ll choose the design we find most interesting and add that map as an extra bonus map to the Steam release of the game (to be found under ‘Free Battle’).

WotHT Banner 002

Contest rules:

  • One submission per person
  • The design can be submitted in any form we’ll be able to read
  • Fruitbat Factory retains the right to modify the winning design as they see fit
  • Submissions are accepted until 10.2.2014
  • Entries to be submitted to support@fruitbatfactory.com

The winner will receive a unique War of the Human Tanks t-shirt, an Imperial Edition of the game on Steam, and the eternal fame of contributing to the war effort.

Human Tanks Infiltrate Steam

Again, happy news (well, not really super news at this point, if you’ve been keeping up). Yakiniku Banzai’s awesome Strategy/advanture game ‘War of the Human Tanks’, our first release has finally been greenlit! It already made it to rank #27 before the entire top 100 of Greenlight games was let in, which just goes to say… Human Tanks are awesome, or something.

We’ve been hard at work on the game’s Steam release since the news came to us, and are hoping to be able to publish the game sometime soon.

The glorious, Human Tank themed (surprise?) steam trading cards are already ready and raring to go, but we’re having some unanticipated difficulty with implementing our planned achievements to the game.

The base issue is that the engine doesn’t support using non-C code, which creates problems when trying to handle Steam’s class-using callbacks… if that says anything to anyone.

If you have any ideas, let us know. We’ll keep on trying different things for a while longer, in any case.

Cookie Trading Card

Here, have a Cookie.

On the other hand, our third release, 100% Orange Juice, the goal-oriented board game played by Orange Juice’s all-star cast is currently 86% of the way to the top 100 of Greenlight. We are hoping to see it greenlit soon.

Peace out… and let the war begin!

99 Spirits on Steam

It’s been a hectic few weeks. To sum them up:

99 Spirits is now available on Steam, with full Steam functionality.

We’ve added 49 Achievements to the game, as well as Stats, Cloud Saves and Leaderboards – and of course, Steam Trading Cards.

We’re already really happy to see lots of activity in the 99 Spirits Community Hub.

Steam Trading Cards for 99 Spirits

A brief explanation of 99 Spirits setup on Steam:

  • 99 Spirits is available in two editions – regular game, and Steam Special Edition, which comes with 76 page digital Artbook, as well as the Music Collection.
  • Purchasing either edition also gives you Tsukumogami, the original Japanese version of the game. Tsukumogami is added as a separate item to your Steam library. Work is currently ongoing to add Steam achievements to Tsukumogami as well.
  • The Artbook & Music Collection is also available as a separate DLC – if you’ve gotten your Steam key from another source, this is a great way to upgrade your game to the Steam Special Edition.

Moreover…

Steam Winter Sale just started!

While the sale lasts, you can get 99 Spirits for -15%, the Artbook & Music Collection DLC for -20%, or the Steam Special Edition for -25%! Don’t miss out!

Progress Report 2.0

  • RE: 99 Spirits

We are busily preparing for 99 Spirits‘ much awaited Steam release. As it’s our first game there, most of the features and their use are new to us, but the transition has gone surprisingly smoothly (thanks to the efforts of Tony, our resident walrus).

Right now, we have finished implementing Steam Trading Cards and Cloud Saves to 99 Spirits.

What’s taking most of our time is adding Achievements to the game, since they require a fair bit of testing and we want them to be well prepared and meaningful, rather than a compulsory chore. They’re great fun to work on, though!

If all goes well, you will see 99 Spirits appear on Steam quite soon.

99 Spirits Achievements

  • RE: 100% Orange Juice

In answer to a popular request, we have finished another major undertaking for 100% Orange Juice, and can now present you with a comprehensive 52-page User Guide for the game!

Learn everything about the game’s underlying mechanics and pick up tips and tricks!

The guide is based on the original Japanese design by Orange_Juice, and updated with up-to-date information for our English release of the game. We hope it will help everyone struggling with any aspect of the game.

Manual_Shot

This user guide comes included in 100% Orange Juice 1.2 patch,  also out today, which fixes a bug with ‘Tragedy in the Dead of Night’ card in multiplayer, as well as synchronizes players’ speed. You can also download it directly from our homepage.

100% Orange Juice is now 67% of the way toward top 100 on Steam Greenlight.

  • RE: War of the Human Tanks

War of the Human Tanks currently enjoys rank 57 of 1429 games on Steam Greenlight! We hope to see it join 99 Spirits among the Greenlit titles soon. Don’t worry, we haven’t forgotten about this series.