“Fun, Fast, Intense Action”

Just three days away from release. It’s starting to almost feel real.

Angie (@9aia) surprised us with another smiting illustration of Liselotte from War of the Human Tanks.

Liselotte is clearly worrying about all the things that could and probably will go wrong.
Stay strong, Liselotte!

We also received a new review by Matthew Kim at Twinfinite, from whence this post’s tagline comes.

“If you’re a military buff with a thing for anime then you’ll definitely be interested in War of the Human Tanks.”

Liselotte recommends reading the full review here.

Human Tanks Home in

It’s an exciting week for us with the release date for War of the Human Tanks finally just ahead: September 14th, this Friday.

To celebrate the approaching occasion, here’s an absolutely gorgeous art piece by Angie (@9aia) of Heshiko and Choko from War of the Human Tanks. It made us really happy! You can view this and a bonus Liselotte illustration on our forums’ Fan Art section.

The “Let’s Play” guide at http://fruitbatfactory.com/humantanks/guides.html has been updated with Episode 2, check it out, especially if you’ve already played the demo or are struggling with it.

Demo Squad Go!


The surviving Shock Tanks report that a demo version of War of the Human Tanks has appeared in several locations. Scout Tanks confirm the sightings at GamersGate and Desura as of this moment. Stay tuned for more updates on the situation!


Desura Digital Distribution
In other news, the Guides section for War of the Human Tanks has gone live with the first part of the guide. Rumors say that other sections will be added soon.


Meanwhile, the war goes on. Human Tanks are fighting a brave battle on Steam Greenlight. It’s great to see the community response there. Enlist now to join the war effort!


All new Human Tanks are welcome to join our forums to discuss the ongoing war.

Release the sounds!

Sound of the Human Tanks I, the first part of the Human Tanks OST Trilogy, is now released!

Here are details about the OST:

Sound of the Human Tanks I has 30 tracks totaling 71 minutes of game music and is a part of a soundtrack trilogy featuring tracks from the first two games in the Human Tanks, Charge! series, War of the Human Tanks and Alter.

Sampling-Sound and DeZI:R have prepared the Sound of the Human Tanks OST for Yakiniku Banzai, featuring the vocal talents of Phan Masaki, Miya Oribe, Kotone Yukino, Light Ageha and Mai.k.

The standalone OST is available for purchase from Bandcamp.com for €4. To help you make up your mind, you can listen to all the tracks in full on the site for free.

In related news, we are proud to present a War of the Human Tanks Deluxe which comes with Sound of the Human Tanks I. Everyone who preorders the game will be given the Deluxe edition at no additional charge. You can preorder by following the links below:

Desura Digital Distribution

Human Tank Factory

Hello again everyone!

This week we’re not talking about War of the Human Tanks! Rather we wanted to share an amazing piece of news with everyone: at Comiket 82 held in Japan this past weekend, Yakiniku Banzai (developers of the Human Tanks series) unveiled a new Human Tanks game, making it the 4th installation in the Human Tanks saga!

That’s totally awesome. Thematically it sounds like the game might differ from the past installations gameplay wise: つくって!人間戦車 translates loosely as ‘Assemble! Human Tanks’ with the subtitle ‘Human Tank Factory’. I’ve always loved factory themes!

The game is built on their new engine also used in Recycle Princess (still in development), in HD resolution. Can’t wait to see what this factory actually contains. Official Japanese homepage for the game can be found here.

WotHT Bonus Maps

With the game’s release date approaching, we’ve had some more free time in our hands (controversial yes, I know). Naturally, we’ve put it to good use.
Following a good tradition, we at Fruitbat Factory wanted to add something unique to our English release of War of the Human Tanks. After deliberation we ended up adding two bonus battle maps because designing them is so addictive that we couldn’t stop at just one.

With the addition of these two maps War of the Human Tanks now has more than thirty maps! (Well, thirty one to be exact, but you didn’t hear this from me.)

Clearing a route in WotHT unlocks extra Free Battles in addition to the storyline maps you have cleared. These maps tend to be considerably more spicy then the normal maps, and are intended for the players looking for a bigger challenge. They are completely optional of course. The two new maps will appear alongside these bonus maps as you clear one of the game’s several endings and let you put your survival skills to test for the coming Fruitbat Apocalypse. They are not intended as the most difficult maps in the game, but should be quite different from the previous ones and present the player with new sort of strategic dilemmas.

Happy hunting!

We prepared a bunch of screenshots to help you assess the… wait, what, one got out?!
Stop it before…!

War Report #2

So last week we said we have great news. Indeed, as I am happy to say that translation & editing for War of the Human Tanks is now FINISHED! That’s definite cause for celebration (and a few beers). Big kudos to Yoshifumi who finished translating the last scenarios in record time. The whole staff has had a blast playing them and most of us are now at 100% completion rate.

I don’t think we’ve specifically mentioned it anywhere, but the game has 2 main routes and 4 different endings, and completing a route unlocks new challenges for you. There are a total of 29 different battles (edit: 31 now) to unlock and fight through as you play the different routes. So there’s quite a bit more to the game than just playing through it once. It took us some 20 to 30 hours to reach completion, depending on the person. It was interesting to see how each of us approached the gameplay with their own philosophy.

So where does that leave us? We already announced earlier that we’ll be releasing the game this fall. We’re well on schedule for that. There are some things still left to do, however:

*Finish replacing the battle maps.
*Fine tune the system files.
*Playtest, playtest, playtest.

So this is mainly what we’ll be doing over the next few weeks, after sobering up from the celebration.

Look forward to the game this fall!