Fruitbat Factory to Localize Eiyuu Senki for PS3

Eiyuu Senki – The World Conquest is coming to PlayStation 3 for the first time in English. Prepare to battle cute world leaders in this massive tactical RPG from Japan! Fruitbat Factory will release the game simultaneously in Europe and North America.

Download press release here

Eiyuu Senki - game cover

Featuring over 70 characters by renowned artist Oyari Ashito and other industry stars, Eiyuu Senki – The World Conquest was developed by TENCO and published on Playstation 3 in Japan by MAGES. label 5pb.Games in September 2013.

In this fantastic adventure, the player finds themselves in an alternate world populated with famous characters of history and legend – who also all happen to be beautiful maidens – and must fight their way to world domination.

“After a successful launch of operations on the PC market, we were looking for an opportunity to expand to console gaming. With Eiyuu Senki we found the chance to do it with a bang. It is a funny mix of a strategy game, RPG and visual novel that will forever change how you remember historical figures.” –Ozhan Sen.

Synopsis:

In a world wherepowerful nations run rampant and heroes battle one another for supremacy, the great nation of Britannia seeks to unite the world through peaceful means while the European Union has adopted an aggressive policy and the Seafaring Nation of Vinland thrives on pillage and plunder. Far in the east, the small nation of Zipang is stuck fast in a quagmire of civil unrest.

In the midst of all this, our memory-loss stricken main character has a fateful meeting with a Hero of Yamatai, Himiko. Together they settle Zipang’s internal disputes and set off into a world covered with the burning embers of war.

“As long-time fans of tactical RPGs we’re very excited to get to work on this title, which we’ve seen many fans wishing to be localized. We are aiming to release Eiyuu Senki simultaneously in North America and Europe, and will give more updates as they happen.” –Jakke Elonen.

Eiyuu Senki – The World Conquest will be available on Playstation 3.

MAGES. Inc. is a leading developer and publisher of interactive entertainment contents for consumers and various platforms. They develop and publish through their labels ‘5pb.Games’ and ‘5pb.Records’. For more information, visit the developers’ homepage at http://mages.co.jp/

The X Factor

Recent 99 Spirits reviews of note:

75/100 “Though not a flawless experience, 99 Spirits manages nonetheless to be a strangely addictive JRPG” – IdieGameMagazine

Says the 99 Spirits review of the Indie Game Magazine. If you haven’t yet, you can read it fully at: http://www.indiegamemag.com/99-spirits-review/

Indie Game Magazine

Just as I am always after a unique storyline in a game, I am always searching for something unique in terms of gameplay and 99 Spirits has given that box a BIG tick.” – The Otaku’s Study

Is what the Otaku’s Study says on their review, which can be found at: http://www.otakustudy.com/2013/06/sams-quest-for-something-different-1-99-spirits-from-fruitbat-factory/

The Otaku's Study

Without a shadow of doubt, 99 Spirits is one of the most imaginative and accomplished indie games on the market.” – True PC Gaming

Is True PC Gaming’s take on the subject in their article: http://truepcgaming.com/2013/05/31/99-spirits-review/

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Mixing the puzzle and RPG genre along with some anime themed influences, 99 Spirits became an absorbing and addicting title that was nearly impossible for me to put down for too long.” – Moonlitasteria

Adds Moonlitasteria in our flury of 99 Spirits reviews, available at: http://moonlitasteria.wordpress.com/2013/06/01/indie-game-impressions-99-spirits/

Moonlit Asteria

After the successful launch of 99 Spirits we haven’t been idle either. We are looking forward to announcing full details soon, but at the moment we can say that our plans for this year include three new game projects, and a cool extra on top of that.

Game Project #1 – not really a secret. If you’ve followed our earlier events you should already know what it is. 2013 release planned.

Game Project #2 – an unannounced license. It’s looking quite fun so far. Planning for a 2013 release.

Game Project #3 – something most of you can guess, something a lot of you have asked for. 2013 release…? We’ll see.

The Extra – This is something we’ve had several requests towards, so why not, we figured. It’s a lot of work setting up, but will be a big thing for us if it works out.

Look forward to more news!

99 Spirits of True PC Gaming

Last weekend had the pleasure to be interviewed by Adam Ames from True PC Gaming.

It ended up a long and fruitful talk, so if you want to read more about our work on 99 Spirits, head on over to http://truepcgaming.com/2013/05/15/trial-and-error-99-spirits-interview/ and give it a read!

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We have been sending review copies of 99 Spirits around for the past week or two – if you haven’t gotten one but would like to review the game, just shoot us a message.

Our current status is such that the game is fully in order and we are preparing the gold master to give to our distributors this weekend.

Almost all IndieGoGo goods have also been produced, save for the game discs for the special collector’s edition, which of course will get the release version of the game. We will ship all of them together when they’re ready.

Gather Your Fruitbat Party

Yesterday we had a nice chat with Jake Booth from Gather Your Party dot com. You can read it by following the link below:

http://www.gatheryourparty.com/articles/2013/03/07/interview-with-fruitbat-factory/

We would like to thank Jake for this fun interview, and we hope you’ll enjoy reading it.

OH! By the way, we are at 85% on the 99 Spirits’ IndieGoGo campaign. It’s so good to see more people pledging everyday. Thank you!

Cutest character ever

Cutest character ever

Here’s a sketch from the 99 Spirits artbook we’ll release as part of the campaign. A taste of things to come.

Interview with a Walrus

As we’ve been busy working on 99 Spirits and suddenly realized we haven’t posted anything on the blog this week, today we decided to bring you an interview with one of our own: Tony Blomqvist, the coder, proofreader, infamous walrus lover.

Jakke: Can you tell us a little about yourself, Tony?

Tony: I code stuff and it either works or doesn’t, I like music and anything Jakke doesn’t like.

Jakke: That’s a good start, what about…

Tony: and I believe all monkeys should be set free.

Jakke: Quite so, quite so. Now for the thousand dollar question: what is it you actually do around here, Tony?

Tony: Well, dearest Jakke McFlammy Flemington, a lot of different incoherent things. My main participation is in creating scripts and programs that help Fruitbat Factory’s localization projects, as well as proofreading the text. With War of the Human Tanks, I made the installer and launcher, developed scripts for managing the project’s text files, and edited the game’s source code to improve some text positions and gameplay mechanics.

Jakke: Oh, yeah, I think that rings a bell. What would you say was the hardest aspect in working on War of the Human Tanks?

Tony: Studying the game’s code with no prior C/C++ experience! As someone who has only recently started programming (mainly with Python), there was a lot to learn. The engine War of the Human Tanks runs on, System 4.0, allows games to be coded with C-like abstraction, but it was all new to everyone on the team, and all the documentation, of course, was in Japanese. Though frustratingly difficult at times, it was also a very educational process, and taught me a lot about C and code structuring. When I eventually could comfortably alter the code of bigger segments such as changing pre-battle tank repositioning to work on-the-fly, it felt very rewarding.

Walrus

Jakke: What about your strange, unnatural love for walruses?

Tony: My love for walruses. Now that’s a tough one. I have no idea. I guess the Finnish word for a walrus sounds cute? Yeah.

Oh, there’s that Beatles song about walruses. That’s pretty trippy. Maybe that has affected me too.  Its name is, unsurprisingly, “I am the walrus”. John Lennon wrote the song after he had heard that there’s a study group that likes to analyze the meaning of his lyrics. He made the lyrics totally nonsensical and thought “let the fuckers figure that out”. At least so Wikipedia or some other documentary claimed. That’s my most trusted source, I have to admit I wasn’t there.

Jakke: Thank you very much for the insightful commentary on the state of modern localization work.

Interview with a Fruitbat

So Last Gen, who earlier did a review on War of the Human Tanks by the tile of I love the Smell of Napalm in the Morning asked us for an interview. We had fun answering their questions about the secrets behind the Fruitbats.

For your eyes only: Interview with a Dev: Fruitbat Factory.

Fruitbat Photo

They even published some photos of us, though this one seems a little obstructed.

Also, another stage of the five-chapter “Let’s Play” guide for War of the Human Tanks is now up. This time it might even be helpful!

Where can you find it, you ask?

As usual, the guide can be found at: Chapter 4: ‘Kana Was Awesomely Awesome’

Human Tanks, Charge!

The day has come. The troops stand prepared. Are you ready?

War of the Human Tanks is now officially out.

The first pre-orderers have probably begun playing the game already, and we’re hoping they’ll have a jolly good time of it.

Release

To celebrate the launch of our first title, we’re having a 10% launch week discount campaign. Go grab yours at the nearest (hah!) digital retailer!

In additional news, Green Man Gaming came through today, and you can now find War of the Human Tanks listed there as well, in addition to Desura, GamersGate and Indievania!

The reviews are still coming in. Clark A. at Digitally Downloaded gave War of the Human Tanks 3.5/5:

“It’s absolutely a worthy title in its own right. The character banter is thoroughly entertaining, augmented by solid combat.”

But don’t just take his word for it when you can check out the free demo featuring first 5 full episodes of the game.