WotHT Bonus Maps

With the game’s release date approaching, we’ve had some more free time in our hands (controversial yes, I know). Naturally, we’ve put it to good use.
Following a good tradition, we at Fruitbat Factory wanted to add something unique to our English release of War of the Human Tanks. After deliberation we ended up adding two bonus battle maps because designing them is so addictive that we couldn’t stop at just one.

With the addition of these two maps War of the Human Tanks now has more than thirty maps! (Well, thirty one to be exact, but you didn’t hear this from me.)

Clearing a route in WotHT unlocks extra Free Battles in addition to the storyline maps you have cleared. These maps tend to be considerably more spicy then the normal maps, and are intended for the players looking for a bigger challenge. They are completely optional of course. The two new maps will appear alongside these bonus maps as you clear one of the game’s several endings and let you put your survival skills to test for the coming Fruitbat Apocalypse. They are not intended as the most difficult maps in the game, but should be quite different from the previous ones and present the player with new sort of strategic dilemmas.

Happy hunting!

We prepared a bunch of screenshots to help you assess the… wait, what, one got out?!
Stop it before…!

War Report #2

So last week we said we have great news. Indeed, as I am happy to say that translation & editing for War of the Human Tanks is now FINISHED! That’s definite cause for celebration (and a few beers). Big kudos to Yoshifumi who finished translating the last scenarios in record time. The whole staff has had a blast playing them and most of us are now at 100% completion rate.

I don’t think we’ve specifically mentioned it anywhere, but the game has 2 main routes and 4 different endings, and completing a route unlocks new challenges for you. There are a total of 29 different battles (edit: 31 now) to unlock and fight through as you play the different routes. So there’s quite a bit more to the game than just playing through it once. It took us some 20 to 30 hours to reach completion, depending on the person. It was interesting to see how each of us approached the gameplay with their own philosophy.

So where does that leave us? We already announced earlier that we’ll be releasing the game this fall. We’re well on schedule for that. There are some things still left to do, however:

*Finish replacing the battle maps.
*Fine tune the system files.
*Playtest, playtest, playtest.

So this is mainly what we’ll be doing over the next few weeks, after sobering up from the celebration.

Look forward to the game this fall!

Opening of the Human Tanks

So many things are happening at once, and we have great announcements to make. This week we wanted to release the opening video of the War of the Human Tanks alongside one of these news that made us very happy. But small delays in this and that dragged things on and caused us to skip this week’s intended update on our blog. That wouldn’t do, so we decided to at least share with you the new opening video, in all its translated glory. Here we go:

Special thanks to Herkz for his help on the video.

This is the first version of the opening for War of the Human Tanks. Since the game is structured into episodes like a TV series, each of the story’s chapters has an opening and ending. There are many different endings as well as alternate versions of the opening which progressively reveal certain characters as you meet them in the story. In this initial opening you can see the major characters from the opposing side appear as silhouettes.

Favorite Tanks

Today we decided to take a break from translating the game and conduct a survey to see what people like best about War of the Human Tanks, instead. Here are some responses from random passersby (names have been altered to respect their privacy):

J*kke
For me, the twisted humor in War of the Human Tanks really hits the spot. I instantly fell in love with the name of the game – I mean, human tanks, anyone? The rest didn’t disappoint once I played it, either. Using Shock Tanks to carry self-destructing messages? Rewarding the pitiable tanks with cola for a bloody battle? Protagonist’s complete disregard for orderly behavior? I absolutely love it. There’s nary an episode that hasn’t managed to wring at the very least a wry grin out of me. Since most of my time is spent working on the script, I can very much appreciate the humor in it.
And I must add, Heshiko‘s distressed face is especially cute… if you know what I mean!


O*han
I don’t know if you ever played the game Battleship but the way you make blind shots while trying to guess at the enemy’s location in Human Tanks reminds me of Battleship in a positive way, especially when you are dealing with units larger than a single hex.

I also love customizing my units and how this changes the whole experience, oftentimes in funny ways. For example, I have this Hikari model tank that hits an immense area when she attacks with the Shooting Area +1 module I had her equip. I also wanted her to be fast, so I equipped her second slot with a Modem, increasing her speed by one. But because her range isn’t long enough to compensate, whenever she fires she hits herself as well. Luckily she occupies four hexes, so she won’t kill herself if I’m careful, but she’s also helping the enemy take her down making this a double edged sword, a very silly one at that.

Y*shifumi
This game is stupid! I can’t get any work done because I just keep playing it. It’s horrible!!

T*ny
I’ve had a blast with the game’s story. The supposed seriousness of warfare is contradicted by the wacky antics of the 4th Armored Corps in such an innocuous manner one can’t help but laugh. The scenario’s has just the right balance between battles and dialogue to constantly keep me entertained. Oh, and the soundtrack always gets me rockin’ along!

M*ry
Theres something really satisfying about the battle preparation in WOHT, spending supplies to upgrade and assemble my human tanks, then strategically deploying them on the battlefield. I spend a good chunk of my time when I play the game just thinking about my strategy, considering my options, and putting together my personalized army for each battle.

Sound of the Human Tanks

Big thanks again to the thousands of people who watched our first teaser trailer so far. We got some questions about the soundtrack used in the trailer, so I figured I would talk a little about the soundtrack of War of the Human Tanks this time.

The Legion

The credit for the great tracks goes to Sampling-Sound.com and Kagura (DeZI:R) with the voice talents of Mai.k, Phan Masaki, Miya Oribe, Kotone Yukino and Light Ageha.

The OST is certainly a quirky one and is guaranteed to leave a lasting impression. You can grab a sample mix from SOUND OF THE HUMAN TANKS -SampleMix-(5.87MB).

Check it out!

War Report #1

The scenario translation for War of the Human Tanks is proceeding at a great speed ever since we concluded our work on the game’s rather extensive battle logic. 7 of the game’s 13 chapters have now passed through editing. While initially preparing the hand drawn maps was being delayed by the script translation since we wanted them to reflect the battlefields as accurately as possible, the maps have now trouble keeping up. This doesn’t affect our release schedule, since there are a lot of other steps to go through even after translation is complete.

We wouldn’t want anyone to get bored while waiting, so we opened up three more sections of the War of the Humans homepage and updated the screenshot gallery. By browsing the System Tab and its sub pages you can learn about many aspects of our game and how to play it. These pages double as the game’s online manual. Have fun checking them out.

As a special thanks for the thousands of people who watched our first teaser trailer this week, here is a clear sketch from one of the scenes in War of the Human Tanks:

The pixel barrier

There’s been so much miscellaneous work to go around that I haven’t had a chance to do much for the… you know, game part of Human Tanks since my last pass over the current translation a few days back. Ran into some obstacles in translating the game setting menus which meant a lot of work down the drain, and after dealing with that I discovered something new to fix:
The game videos.

Ozhan, these videos look kind of pixelated, is it just at my end?”

It wasn’t.

What puzzled me was that I had watched the game opening on YouTube several times, and it looked much better there. Looking more closely at the game’s movie archives, I discovered that the movies in fact look perfect when run in an external player. The game was doing something bad to them.

The cause soon made itself obvious: the movies were encoded in 640×480 resolution, while the game itself runs in a 800×600 window. Apparently the engine did a poor job of up-scaling them.
Another day later, I have re-encoded the game videos in 800×600 resolution and you’d be hard pressed to notice a quality drop (when comparing to the original videos run in a player), and they look much better in-game. Banzai!

Don’t take my word for it, you can check out the difference in this comparison instead:

This slideshow requires JavaScript.

When we discussed this with Yakiniku Banzai, they explained that at the time of making the first game they were very concerned about the size of the game movies as they knew there were going to be a lot of them. We feel that this is no longer something that warrants much notice (and actually the new videos ended up only about 20% bigger than original). Their encoding options were also limited due to the oldish software used to make the videos, and this is just how things ended up. We’re all happy about the chance to improve this aspect of the game.

Hand drawn maps

While showcasing War of the Human Tanks to our friends in the early stages of the project, a common and more or less universal feedback we got was that the battle backgrounds (which you can see in various screenshots we have online at the moment) look too abstract. My friend Serkan Sanver who works as a game designer, made a specific suggestion to make the backgrounds display the terrain shape instead to make them more approachable.


I discussed this idea with the team, and we all shared the same general opinion that having maps in the background would be a good improvement. What this could mean in practice was a matter for more debate and dozens of experiments in different styles. When we brought the option up with Yakiniku Banzai, the original developers, they gave the change the green light. The funny thing is, it turns out they already had the same idea and had employed a similar feature in their latest title, Recycle Princess, which is still in production.

Eventually we decided to follow the same general style Yakiniku Banzai had turned to, albeit with a somewhat more modern touch since Recycle Princess is set in a fantasy setting.

I asked Yulay Devlet, a talented art designer friend of mine who also designed our cute logo, to take on the task and he accepted the challenge. After bouncing a lot of drafts we were able to reach a consensus on the style and details, and a complete version of our first map was created. Here you can see it being used in the first battle of the game, Ookawahara Battery Recapture.

Fruitbat Factory Forum

Our forum is ready. Please feel free to use it to talk about our games, company, your suggestions or anything else you would like to share with us and everyone else hanging out there.

In addition, three new sections were opened on the War of the Human Tanks homepage. Two more links under the System tab now function: you can get some info about the game’s menus from the System Screen page, and Screen Shots page will host a growing selection of War of the Human Tanks screenshots.

Our Downloads tab got a new section called Avatars where you can find forum avatars of the War of the Human Tanks characters. These avatars are sized for our forum but feel free to use them where you wish.

Here is a special treat for you to celebrate this occasion, a full campaign map of War of the Human Tanks. You won’t find it anywhere else, at least for now.